Shaun Patterson

Last updated January 13th 2012
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Shaun Patterson

Prince Edward Island Canada


www.shaunpatterson.com

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Objective 

I am always interested in bringing my creativity and professional experience to new and challenging projects.

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Game Credits 

  • Bugsters (Facebook) 2D/Pre Viz Artist
  • Nunavut Quest (PC) Terrain/Prop Artist
  • Gun Bros (Android Tablet port) Environment Artist
  • Ooka Island Adventure (PC) - Environment Artist
  • Hidden World (facebook) - 2D Artist
  • Six Flags Mascot Park (facebook) - 2D Artist
  • Kingdom of Gnester (iPhone) - 2D Artist
  • North American Soap Box Racer (iPhone) - 2D Artist
  • Hockey The Card Game (iPhone) - 2D Artist
  • City of Sinners and Saints (PC) - Environment Artist
  • Currently working on 3 unannounced/unreleased titles


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Work Experience 

Producer

Telos International

Dec, 2011 - Present


  • Act as project leader and champion a consistent, organized process.
  • Provide motivation and direction to ensure that project goals, objectives, milestones, and deliverables are achieved.
  • Gather, document, and organize business, functional, and creative requirements for new projects from project stakeholders.
  • Gather estimates from resources and create project initiation documentation (project charter, scope document, requirements document, work breakdown structure).
  • Identify, track, manage, and resolve project issues.
  • Ensure that solutions are of acceptable quality.
  • Follow change management process to capture change requests, communicate impact, request stakeholder decisions, and execute changes if applicable.
  • Work with other producers to plan effective resource utilization.
  • Coordinate, track, and manage the activities of project resources to ensure that project tasks are completed on time, within scope, and at acceptable quality.
  • Contribute to a positive work environment.

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Artist

Charlottetown, PEI

Telos International

Oct, 2008 - Dec, 2011


  • Responsible for the modeling and texturing of 3D props, Weapons, vehicles and Environments that conform to a specified set of technical and aesthetic guidelines.
  • Responsible for the creation of high quality 2D assets for a variety of browser based social games.
  • Utilizing the UNITY game engine tools in the creation of dynamic terrain for use in level construction.
  • Creating high quality concept art for use as reference and pre visualization in the game creation process.

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3D Multimedia Designer

London, Ontario

selltowin.com

July, 2004 - Nov, 2007


  • Involved in the creation of realistic 3D virtual news sets, GUI and 2D motion graphics.
  • Creating Multimedia, sales & marketing products with a strong emphasis on design, functionality and user experience.
  • Liaised with fortune 500 clients to assure product specifications and goals were met.
  • Worked in a a results driven environment where teamwork and adherence to strict deadlines were paramount.


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Business Consultant

www.idocaketoppers.com

Oct 2006 - Present


Communications
  • Online marketing programs
  • Writing and editing
  • Creative concepts

Research, Analysis & Strategic planning
  • Business plan development
  • Identifying market opportunities
  • Pricing, costing, and financial analysis
  • Strategic analysis

Business Retention & Lead Generation
  • Generation of contacts, leads, and clients
  • Sales pipeline analysis


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Skills 


  • Proficient in XSI, 3D Max, Photoshop and flash
  • Ability to create realistic and detailed textures
  • Ability to concept, model and texture complex and low-rez scenes.
  • Strong 2D illustration skills
  • Good sense of volume, lighting and materials
  • Strong sense of optimization working with varied technical constraints
  • creativity, adaptability to different game and graphic styles (pixel, cartoon, realistic, illustration, etc.);
  • Experience using the UNITY game engine and the creation tools within it.
  • Ability to work as a team player with Artists, Programmers, designers and producers.


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Education 

Masters of Business Administration (MBA)

Sept, 2010 - July, 2012

University of Prince Edward Island, Charlottetown, PEI
Business and Innovative management

 

Diploma in Multimedia design

Jan, 2002 - Jan, 2003

International Academy of Design, Toronto, Ont
3D modelling, 2D Flash Animation and audio/video editting

 

Bachelor of Fine Arts (BFA)

Sept, 2000 - June, 2001

Nova Scotia Academy of Art and Design, Halifax, Nova Scotia
Drawing, Painting and Art History

 

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